Categories
(Post) Colonialism

Making Surabaya Inferno, the strategy game of the Revolution in Surabaya, 1945

The topic of postcolonialism in Asia is directly linked to the aftermath of World War II, when many regions sought independence, like Indonesia. Nationalism in Indonesia developed from the 1910s to the 1940s, as people started to think of a future Indonesia as a single nation free from the Dutch, but these movements were suppressed […]

Categories
(Post) Colonialism

Playing Indonesia: The (anti)-Case for Majapahit

Around six hundred years after his death, Gajah Mada, a mahapatih (prime minister) of the Majapahit kingdom, became one of the first precolonial figures that rose to prominence in early postcolonial Indonesia. His popularity continued during the Sukarno and Suharto regime, and was reinvigorated in the early 21st century by the writer Langit Kresna Hariadi through a series […]

Categories
(Post) Colonialism Ethics

Can games question colonial lies about the Aztecs?

Today on the HGN YouTube channel, and as part of the Network’s current theme of (Post)Colonialism, we are featuring an interview between Javier Rayón (writer and director of Dream of Darkness) and Tlaxcalteca and historian Fabiola Carrillo. The interview explores ways in which historians and the games industry can collaborate to address longstanding problems of […]

Categories
(Post) Colonialism

New Futures for the Past in Analog Games

Within games is there not a huge gap in the creation, availability, and discovery of non-western perspectives? What space do game-makers have to challenge the norms of working within a discourse of global capital, of industrial histories entwined with capital and power? Where is the gameplay that does not simply revolve around victory sought through […]

Categories
(Post) Colonialism Ethics

Context, Representation, Historical Racism: Colonialism and Colonial Soldiers in Battlefield 1

The history of the First World War (1914–1918) cannot be fully understood without understanding the important role that colonialism played in the war’s development. The conflict did not only earn the title of the First World War because of its geographical reach, but because its participants came from every corner of the world. This was […]

Categories
Ethics

Recording: HGN Panel on “Ethics” (September 2021)

Our second HGN event, for our Ethics theme, took place on 1 September. We were delighted by both the panellists and the audience, who gave us a fantastic discussion and raised some thought-provoking questions. In case you missed it, or would like to watch it again, you can find the video of the event below. […]

Categories
(Post) Colonialism Ethics

Ethical Design and Historical Accuracy

Ethical game design is still a fairly new topic. It was not really a consideration at all when the first arcade games appeared, as games had to be so abstract that it was hard to map real-world issues onto them. Over time, of course, this changed, and the world around games changed as well. In […]

Categories
(Post) Colonialism Ethics Uncategorized

Archaeological Ethics, Immaterial Places, and Tomb Raider

As an archaeological ethicist, my work involves considering how archaeologists ‘do’ archaeology, and the ramifications of our professional choices and actions as archaeologists. More specifically, my main area of research is digital archaeology, and the archaeology of immaterial places like video-games, virtual worlds, and internet-based communities.  To be an archaeological ethicist studying immaterial places, I […]

Categories
Ethics

Paying for the Past: the Ownership and Monetisation of History

In public discussions of history, it is sometimes said that ‘history belongs to everyone’. This is often used to assert someone’s authority to interpret the past, their attempts to understand, talk or write about things which they perceive as having happened. It is also used to reject the (now old-fashioned) idea that professional historians have […]

Categories
Ethics

Picture Imperfect: Photography, Dark Tourism and Video Games

“Prior to photography, places did not travel well” (Urry and Larsen 2011, 166). If the advent of photography heralded the increased conceptual portability of places, what does the representation of those places in video games mean? What are the ethical implications of engaging with video games as a form of digital tourism, especially when the […]