Let’s start with some big questions. Why do historical games look the way they do? Why are player’s possible actions constrained in certain ways? What goes into the decision-making process behind the culture we regularly use to engage with the past? How do game companies determine questions of which periods, which perspectives, and what actions […]
Category: Development
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Modifying History
Modifying History When exploring the topic of development, our current quarterly theme, it is always tempting to adopt the easy terms, unidirectional relations and well-defined economic and industrial terminology of mainstream discourse about production. However, as literature, media and cultural studies have now long argued, the notion that production occurs entirely separately from the eventual […]
Imagine you are playing a game. Where are you? And does the location where you play shape your experience in any way? The game experience always happens in a place, public and/or private [1]. There could be multiple reasons why you are playing in a private or public place, depending on the kind of game […]