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Education Technology

Levelling up: the evolving relationship between museums and video games

“The potential of videogames for museums is limitless.” Museum Lab, 2022. In 2014 I was playing Galactic Café’s The Stanley Parable (2013) – a story-based game with a branching narrative providing commentary on player choice, decision making and game design – when I encountered the game’s ‘Museum Ending’. In this ending, the player is invited to explore […]

Categories
Development Education Memory

From memory to tabletop: exploring La Desbandá 1937 as a historical role-playing game

La Desbandá 1937,[1] a historical role-playing game, transports players to one of the most harrowing episodes of the Spanish Civil War: the mass exodus of civilians from Málaga to Almería in February 1937, known as la desbandá. In 1936, a failed coup d’état had ignited a civil war in Spain. By early 1937, Málaga was […]

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Development Education General Memory

IWM War Games Jam – Phantom of the Battlefield

Earlier this year, we at the HGN were very fortunate to work alongside several other partners, including historian Dr Chris Kempshall, the University of Glasgow Games and Gaming Lab, and sponsored by World of Tanks to co-host the Imperial War Museum’s War Games Jam. The War Games Jam asked participating teams to create an innovative […]

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Development Education Memory

IWM Game Jam: Aging like Buildings

Earlier this year, HGN were very fortunate to work alongside several other partners, including historian Dr Chris Kempshall, the University of Glasgow Games and Gaming Lab, and sponsored by World of Tanks to co-host the Imperial War Museum’s War Games Jam. The War Games Jam asked participating teams to create an innovative war video game […]

Categories
Education

Recording: HGN Panel on “Education, Games and History” (April 2022)

Our fourth HGN event, for our Education theme, took place on 13 April. We were delighted that the panellists and the audience, generated a lively discussion and prompted more questions on how historical games can be used (or misused) in education. In case you missed it or would like to watch it again, you can […]

Categories
Education

Commissioning Historical Games: a Game Designer’s Viewpoint

So. I’m a curator and a game designer. I work on a lot of different sorts of games: games to play at home, games for museums, games for festivals, games for schools, occasionally even games for computers. Often, these are games with some sort of connection to history, usually made as half of Matheson Marcault, […]

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Education

Immersive learning: History in Assassin’s Creed Odyssey

In recent years, different types of video games have created new opportunities to explore and learn about history. With technology improving at a formidable rate, pushing the fidelity and possibilities to uncharted territories, it raises even more questions about the value of historical references, research, and re-enactment in games as a tool to teach history. […]

Categories
Education

Argument, not Fact: Changing the Rules for Teaching with Historical Games

Adam Chapman is absolutely right to be cautious about prescribing the use of games in education uncritically. We need to be careful about selecting and using games that are effective as learning tools and that can be meshed with course content (McCall, 2016), and – perhaps most importantly – that are sensitive towards serious topics […]

Categories
Education

Creating CumbraeCraft: A Virtual Environment for Teaching Cultural Heritage to Primary Schoolchildren

This is first guest post from one of the panelists, Kasia Smith. You can sign up for the event on via our Eventbrite here. This will take place on Wednesday 13 April 2022, at 16:00 UK time (15:00 UTC).  Kasia is a Regeneration Manager with North Ayrshire Council. Previously Kasia was the Regeneration Officer delivering on […]

Categories
Education

HGN Education Theme Event

We’re thrilled to be announcing the panel date/time and our wonderful speakers for the theme of Education and Historical Games. You may have seen our call for contributions for the theme, which focuses on the challenges that face both educators and developers when making games about the past. The theme kicked off with the fantastic […]