Simulation games refer to instruction delivered via virtual experience that immerses trainees in a decision-making exercise in an artificial, and suitable, environment (Sitzmann, 2011) depending on the nature of the activity. Traditionally these types of games were developed in response to real-world activities where the audience, or hobbyist, desired the ability to explore and increase […]
Category: Environment
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Call for Contributions – Environment!
Historical games of all kinds are made up of many components, combining elements of gameplay, interaction, agency and challenge with modes of representation such as images, characters, narrative and space. The environments of historical games sit precisely at the intersection between gameplay and representation. In historical games, space and the environments it contains not only […]