Categories
Memory

Recording: HGN Panel on “Memory” (October 2023)

The eighth HGN panel event took place on 25 October and discussed the theme of “Memory” in games. We were delighted to welcome Dr Kate Marrison (University of Sussex, United Kingdom), Casilda de Zulueta (freelancer technical artist and animator, indie developer and animation teacher based in Germany) and Ian Kikuchi (Historian and Curator at the […]

Categories
Memory

Fear to Remember: The Development of 13 Rosas

13 Rosas is a horror adventure game currently under development about the characteristics and mechanisms of fascism in general and the Spanish Civil War (1936-1939) in particular. Albeit its necessary incursions with historiography (in the sense of methodologically retelling and contextualizing the past), the game relies on fictionalizing the player actions (you are not a […]

Categories
Memory

Remember. The Children of Bullenhuser Damm: A Landecker Digital Remembrance Game

Kate Marrison in conversation with Markus Bassermann (October 2023) The sharp rise in interest in the potential of digital media to preserve, revive and enhance Holocaust memory and education is intricately entangled not only with the passing of the survivor generation, but the emergence of new media technologies and the increasingly central role digital media […]

Categories
Memory

Memory and Historical Games – thoughts in light of the Imperial War Museum’s ‘War Games’ exhibition

In 2022, the Imperial War Museum (IWM) in London opened ‘War Games’, an exhibition about video games and war, which it was my privilege to curate. Focussing on how video games tell stories of war and conflict, the exhibition featured a range of games, with contributions from their developers and historic artefacts from the museum’s […]

Categories
Memory

Astroneer and the Paradoxes of Memory in Historical Space Exploration Gaming

Astroneer, seemingly a portmanteau of ‘Astronaut’ and ‘Pioneer’, is a sandbox low-poly space exploration game in which players take on the role of a spacesuit-wearing individual or robot whose identity remains obscured. While future-focused, it is also a historical game based on memory. Players explore uninhabited, procedurally-generated worlds that mostly appear natural, but feature ruins […]

Categories
Development Education Memory

IWM Game Jam: Aging like Buildings

Earlier this year, HGN were very fortunate to work alongside several other partners, including historian Dr Chris Kempshall, the University of Glasgow Games and Gaming Lab, and sponsored by World of Tanks to co-host the Imperial War Museum’s War Games Jam. The War Games Jam asked participating teams to create an innovative war video game […]

Categories
Memory

Industrial Memory Culture in Fantasy Games: Remnants of the Ruhr in the Gothic and ELEX Series

The study of history in digital games related to memory culture often focuses on games that directly address a specific historical period or topic with the goal of increasing players’ understanding and knowledge. This can range from simple educational goals, to creating emotional connections to the past, to ideological and moral goals. Much less often, […]

Categories
Memory

Call for Contributions – Memory

Our next theme concerns how games connect and interact with “Memory”. We’re interested in exploring how games – as always, broadly defined – engage with memory, commemoration, cultural remembrance (and forgetting), remembrance practices and memory organisations. Our aim has always been to bridge the gap between academia, the games industry and cultural heritage organisations and […]

Categories
Alternatives

Fantastical Romans

In this video, Corine Gerritsen presents some of her ideas around the theme of “alternatives”, focusing on “fantastical Romans”. Grand Strategy games are particularly attractive to experiment with all kinds of historical alternates. This video pays special attention to Imperator: Rome (2019), the mods made for this game and mods for fantasy games that feature […]

Categories
Alternatives Development Historical Truth

Decision-Making in “Dice on the Nile”: Research History as Genre

Tabletop roleplaying games (TTRPGs) offer the player the illusion of infinite possibility. In videogames, however open the world, players are constrained to take the actions that have been built in by its designers and developers. By contrast, in TTRPGs the decisions you take are theoretically only limited by the imaginations of the players. This is […]