At the risk of stating the obvious and revisiting an often-addressed point of interest in historical game studies: game design and gameplay both problematize and upend history. By most definitions of agency and gameplay, surrendering any amount of control to the player is, well, the whole point. The results of playing, then, are degrees of […]
Category: Themes
Our take in our Lovecraft + Aztecs title – Javier Rayón Javier Rayón is the writer and director of Dream of Darkness, a Lovecraft+Aztecs video game for PC. With his startup he tells the real mysteries of history, starting with his hometown of the Aztec capital of Tenochtitlán, current Mexico City. Humanity is at a […]
In 2014, while working as a postdoctoral fellow at the LiNCS research centre at the University of Gothenburg, I was given the opportunity to design a course as part of the centre’s fantastic DSES (Doctoral School in Educational Sciences) program. These courses invited PhD students from universities all over the world to come to Sweden […]