The landscape and implications of sandboxes, modding and user-generated content in historical games The evolution of game modding As video games grew in popularity, their developing player communities quickly took advantage of their mutable nature, particularly on PC platforms. Especially early on, games were often installed with non-obfuscated code and assets which could be easily […]
Category: Player Practices
Single player games present a difficult barrier in carrying out recognisable anti/decolonial gameplays, considering that those games are meant to be played alone. The reason for this solitude is also at the core of the debates around perceptions and representations of who the player is and who the games are aimed at. If I am […]
Performing Bloodborne
A few weeks back I was invited by a friend to attend a regency and renaissance dance class. Whilst I enjoy dance I admit I was mostly lured by the opportunity to cast myself for an afternoon as a romanticised heroine attending a ball in some BBC period drama adaptation – the BBC’s 1995 Pride […]
On 21st March 2024, the HGN hosted our 9th panel discussion on the theme of Player Practices, featuring guest panelists Holly Nielsen, Marie Foulston and Michael Pennington (chaired by Nick Webber). You can watch the recording here (or via YouTube), and read more about the theme here. Catch up with our guest panelists contributions to […]
You’re ruining my lore
Click here to download and play “You’re ruining my lore” (via Holly Nielsen, itch.io) This is a short interactive fiction vignette I created to explore some of the ideas (and my own personal perspective and feelings) around “lore” in games, what it has come to mean, and the role of players in the creation of […]
“EA Sports. It’s in the Game”. This infamous refrain will be very familiar to the sports-videogame enthusiasts amongst us. (There are dozens of us. Dozens!) However, when considering player practices and history, it is fascinating to look beyond the confines of digital game content and instead examine the paratexts that are produced around and outside […]
(header photo by Ben Hershey on Unsplash) The historical consequences of historical games do not end with the interaction between the player and the designed game. As discussed in our Education theme, players are often prompted by historical content to undertake further research and engagement with the past (Beavers, 2020), and to discuss it and […]