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Development Environment

Games are location, location, location

Imagine you are playing a game. Where are you? And does the location where you play shape your experience in any way? The game experience always happens in a place, public and/or private [1]. There could be multiple reasons why you are playing in a private or public place, depending on the kind of game […]

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Environment

Recording: HGN Panel on “Environments” (September 2022)

The fifth HGN panel event took place on 14 September and discussed the theme of “Environments”. We welcomed Dr Emma Fraser (University of California Berkeley), Dr Tine Rassalle (Museum of the Southern Jewish Experience in New Orleans) and Daniela De Angeli (Echo Games) as panellists. Hosted by Dr Adam Chapman, the panel discussed the role of […]

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Environment

Historical Environment Art Challenges: Developing Real-time Environments for Simulation Gameplay

Simulation games refer to instruction delivered via virtual experience that immerses trainees in a decision-making exercise in an artificial, and suitable, environment (Sitzmann, 2011) depending on the nature of the activity. Traditionally these types of games were developed in response to real-world activities where the audience, or hobbyist, desired the ability to explore and increase […]

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Environment

Call for Contributions – Environment!

Historical games of all kinds are made up of many components, combining  elements of gameplay, interaction, agency and challenge with modes of representation such as images, characters, narrative and space. The environments of historical games sit precisely at the intersection between gameplay and representation. In historical games, space and the environments it contains not only […]