In this video, Corine Gerritsen presents some of her ideas around the theme of “alternatives”, focusing on “fantastical Romans”. Grand Strategy games are particularly attractive to experiment with all kinds of historical alternates. This video pays special attention to Imperator: Rome (2019), the mods made for this game and mods for fantasy games that feature […]
Tag: historical games
Tabletop roleplaying games (TTRPGs) offer the player the illusion of infinite possibility. In videogames, however open the world, players are constrained to take the actions that have been built in by its designers and developers. By contrast, in TTRPGs the decisions you take are theoretically only limited by the imaginations of the players. This is […]
This is a guest post from Johnnemann Nordhagen, one of our panellists for the forthcoming Alternatives theme panel. You will be able to watch the panel event as a live stream from the TIPC3 conference. The entire conference is being streamed here, but if you are just tuning in for the HGN Panel. This will […]
There are broadly three main ways in which commercial board games intersect with history: Games as history quizzes test a player’s knowledge of history, for the purposes of education and/or entertainment. Commercial examples of this kind of game are Chronology (1996) and Timeline (2012). In both instances players place cards in the correct sequence in […]
Let’s start with some big questions. Why do historical games look the way they do? Why are player’s possible actions constrained in certain ways? What goes into the decision-making process behind the culture we regularly use to engage with the past? How do game companies determine questions of which periods, which perspectives, and what actions […]
The following post by Arturo Iannace is a reply to the HGN blogpost by Dr Adam Chapman for our (Post)Colonialism theme. In turn Adam has considered the points and his response is included here. Arturo Mariano Iannace is a PhD candidate at the IMT School of Advanced Studies, in the curriculum of Cognitive and Cultural […]
While researching my dissertation, I came across a recent book by Andra Ivănescu, entitled Popular Music in the Nostalgia Video Game: The Way It Never Sounded (2019). It’s a very interesting read, particularly the opening chapter, which talks in depth about the BioShock franchise and how the appropriation of genres of music, along with cultural […]
There is a rumour. A rumour that is whispered only around the academic campfires at select conferences. A legend of a time back in the misty days of yore, when there was only a handful of us poking around, searching for scraps at the base of the mountain of ideas that would one day become […]