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Medievalism

Echoing the Past: Spoliation, Memory, and Power in the Witcher 3

In video game design, the deliberate reuse and reinterpretation of architectural elements can function as a form of digital spoliation, evoking historical continuity, cultural layering, and the passage of time within virtual worlds. Spoliation refers to the deliberate reuse of architectural elements, sculptures, or other materials from pre-existing structures in new constructions or artistic contexts. […]

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Medievalism Technology

The Digital Dark Ages and the Trouble with Tech Trees

Technology trees are everywhere.[1] They’re a really useful game design tool. But they come with a lot of baggage and often don’t align with scholarly or popular views of the past. In particular, this often leads to unusual representations of the ‘Dark Ages’. The medieval world is typically presented as backwards and superstitious[2] (not to mention violent […]

Categories
Medievalism

Call for Contributions – Medievalism

Guest Chair/Convenor: Robert Houghton  The Middle Ages are almost everywhere in games. From the painstaking reconstructions of medieval buildings and cityscapes in Assassin’s Creed (2007-) and Kingdom Come: Deliverance (2018) to the fantasy worlds emblematic of World of Warcraft (2004-), Gloomhaven (2019) or Baldur’s Gate (1998). From the detailed and measured explorations of medieval life in Pentiment (2022) or Pendragon (1985-) to the comedic Peasant’s Quest (2004) or Munchkin (2001). From post apocalyptic pseudo medieval societies in Fallout (1997-) […]