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Education

Immersive learning: History in Assassin’s Creed Odyssey

In recent years, different types of video games have created new opportunities to explore and learn about history. With technology improving at a formidable rate, pushing the fidelity and possibilities to uncharted territories, it raises even more questions about the value of historical references, research, and re-enactment in games as a tool to teach history. […]

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Education

Argument, not Fact: Changing the Rules for Teaching with Historical Games

Adam Chapman is absolutely right to be cautious about prescribing the use of games in education uncritically. We need to be careful about selecting and using games that are effective as learning tools and that can be meshed with course content (McCall, 2016), and – perhaps most importantly – that are sensitive towards serious topics […]

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Education

Achievement Unlocked? – Problematising Games in History Education – Part Two

Practical and Ethical Concerns In my last post, I explained why I hesitate to wholeheartedly recommend the use of historical games for the delivery of content in formal education. In particular, I considered the potential for overlapping biases, which can influence the research discourse surrounding games and learning. I also explored the potentially troubling dominance […]

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Education

Education, History, Games: Reading, Playing & Other Resources

Apologies for the long delay! It seems like an age since we posted and somehow it’s now March! At HGN we initially paused content in solidarity with the strike action taken by University staff across the UK. HGN decided not to post new content and cross the digital picket. This strike action continues and we […]