Technology trees are everywhere.[1] They’re a really useful game design tool. But they come with a lot of baggage and often don’t align with scholarly or popular views of the past. In particular, this often leads to unusual representations of the ‘Dark Ages’. The medieval world is typically presented as backwards and superstitious[2] (not to mention violent […]
Tag: Sid Meier's Civilization
At this point, it’s not hard to understand the colonial viewpoint fundamental to the ideology of the Civilization series. There have been plenty of articles dissecting such things as the tech tree, the love of explosive growth and war, the great man theory embedded in the game, and the colonial philosophies that each of these […]