Many years later, as I face my laptop now, I remember a distant afternoon in 2002 when my cousin in college took me to discover Age of Empires II. While enjoying the old game two decades later, I noticed some issues from the perspective of environmental humanities. Different from other critical perspectives, such as feminism […]
Tag: Starcraft
By offering environments in which play can take place, games provide their players with resources from which they can craft their own narratives. In historical games this includes the capacity to create stories set in the spaces of the past, but players can be seen to engage in historical work in relation to a range […]