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Gender

Call for Contributions – Gender

Guest chair/convenor: Tess Watterson Gender shapes the way that we interact with the world, and thus the way we interact with and in virtual worlds. From avatar creation and embodiment, to the design of non-player characters and in-game interactions, to the marketing and popular reception of games – gender is a crucial factor but not […]

Categories
Environment

Call for Contributions – Environment!

Historical games of all kinds are made up of many components, combining  elements of gameplay, interaction, agency and challenge with modes of representation such as images, characters, narrative and space. The environments of historical games sit precisely at the intersection between gameplay and representation. In historical games, space and the environments it contains not only […]