Event details
Date | 26 May 2023 |
Time | 13:30PM CET (11:30 UTC) |
Location | Virtual (Twitch) | Join here |
Speakers | Edmund Hayes | Johnnemann Nordhagen | Corine Gerritsen [Chair: Esther Wright] |
We’re trying something new! Working with the fabulous VALUE Foundation, the next Historical Games Network Panel will be coming to you from The Interactive Pasts 3 (TIPC3) Conference.
TIPC3 is taking place over three days, on 24-26 May 2023 in Leiden, the Netherlands and we’ll be hosting our panel on Friday 26 May 13:30-15:00 CET. In addition to changing the day and time from our usual Wednesday slot, the panel will still be streamed to align with VALUE’s commitment to having had all TIPCs shared online. The entire conference (excluding the workshops) will be streamed straight to the VALUE Twitch channel. This means there is no need to register, you can just show up and chat along!
The Panel Theme is Alternatives. You can read the full call here.
Speakers:
Dr Edmund Hayes is a postdoctoral researcher at Radboud University, Nijmegen. He works on the history of medieval Islam and the Middle East, with a particular interest in early Shiʿi group formation, and water history. He acts as gamesmaster for “Dice on the Nile,” in which a group of historians engage in imaginative history by roleplaying through a series of adventures set in 8th century Egypt.
Johnnemann Nordhagen is a 20-year veteran of the game industry. He has worked as a QA tester, in Sony’s Research and Development department, on the Bioshock series at 2K Marin, and was co-founder of The Fullbright Company and the sole programmer on Gone Home. He founded Dim Bulb Games and headed development of Where the Water Tastes Like Wine (2018) and Museum of Mechanics: Lockpicking (2022). He currently works as an Expert Technical Narrative Designer at Ubisoft Stockholm.
Corine Gerritsen has a BA degree in history and continued her studies at Utrecht University completing the Research Master Ancient Studies. She did an internship at VALUE Foundation, studying the past in video games. She continued in this field, writing her master thesis about antiquity in video games, specifically the representation of Rome’s enemies and is persistently delving into this medium in her current PhD project at Leiden University within the project ’Playful Time Machines’. Here she is preoccupied with the mechanics of video games set in the past and analyzing how they make these Time Machines tick.
Esther Wright (panel chair) is Lecturer in Digital History at Cardiff University, where she teaches and researched historical video games and their promotional discourse. She is co-convenor of the Historical Games Network